Preparing for a Steam Launch
2025-10-27
Happy Autumn!
The leaves have been changing colours outside and we've been changing things inside! The studio has been working hard preparing our VERY FIRST Steam Page Launch! Alongside working on our upcoming game Faded Cove. We finished most of the production of the game back in September for Waves of Chess, THE VERY FIRST GAME! But building the game for different platforms took a little longer to put together than we anticipated. With plans in hand, we set to work preparing to launch on Steam, with a demo version available on itch.io in the meantime.
Unfortunately at the end of September I had to go to the doctor, to attempt to figure out some issues that had been happening since the summer. October was filled with appointments, talking to doctors and waiting to see test results. I still haven't solved the problem, but I am determined to figure it out. However because of that, we didn't make as much progress towards our Steam pages as we would have liked. But that won't stop us!
Even with our many setbacks, we have been working as much as possible towards the end goal. The Waves of Chess Steam page will launch on Friday, November 7th! Since this our first adventure with Steam, we are a bit unsure what to expect fully. And also SUPER EXCITED to see how things go! Initially our goal was to release Waves of Chess in November but we pushed the dates back a bit to give ourselves more time. With all the sickness and doctors, the extra time felt needed but that just means extra polish time as well!
This past month has also been my first attempts at logo creation and video editing. I made a logo for our studio and while it has some more work needed, it's a pretty good start. I have found myself using a new motto to get through, "it's good enough!" and not in a way where we are just scraping by, but in a way that helps escape the danger of perfectionism. Waiting until your game is perfect, could very well be the death of your game. Put it out there! Once it's good enough, don't wait for perfection!
I also dipped my toes into creating promotional material for printing. We have some events coming in the future that we want to be prepared for! We got some 5x7 prints and 8x11 posters to show off in style! It was fun but a little overwhelming at first. But after several nights of work, I noticed some improvements in my output. While my first attempts are not the cleanest or most stylish, they felt 'good enough' for now. A version 1.0. And even though each part needs a bit of work, once everything is together it feels really good!
The reward for all the hard work this month, getting to see a preview of our new Steam page! Seeing Waves of Chess among other steam games in our library was really satisfying and motivating. It was the push we needed to finish things off strong and get the game released!
- Sarah